

- Driver san francisco pc mods drivers#
- Driver san francisco pc mods driver#
- Driver san francisco pc mods simulator#
To open the driver window, press F2, and the air vents is the Insert key. The blinkers are the comma and period keys, but the hazard lights are the G key. To kneel the bus, you press K, but to lift the bus, you press F4. First, they're all mapped to the keyboard completely intuitively if you happen to be a psychic multi-tentacled alien squid. Two things about all these controls, these fiddly little details, the immense amount of things you can do with your bus. If you've ever wanted to drive a vehicle with two different kinds of brakes, you're out of luck: this bus has three. I can open the front and rear doors independently, and I can lower and raise the bus to allow easier access for passengers. I can turn on the light over my seat, or turn on the lights in just the passenger area. I can slide open my driver's side window for added ventilation. In fact, there are roughly a million little toys to play with. To repeat: there is a button you can press to defog the windows. Windshield wipers, obviously, solve the water issue, but what about the fogged interior of the windshield? Well, there's a window defogger on the bus. Hey, that wasn't so hard!Įxcept, I'm faced with the issue I mentioned at the start of the column: It's raining and humid, so I can't see through my windshield. Then, I turn off the parking brake, put the bus into gear, and hit the gas. Then, wait for enough air pressure to build up in the system to actually operate the bus, which takes a couple minutes. Next: turn on electrical power to the bus. First, I have to pry open the outer door of the bus, slowly, bit by bit, then enter the bus and sit in the driver's seat. We can laugh about that prediction later.įor now, it's time to get on the bus. I pick a short route from 10th & Mission to Townsend Street, which promises to be a quick seventeen minute journey. It's obviously tempting to pick one that crosses the Golden Gate Bridge or some other picturesque location, but I consider the fact that it's taken me a half-hour to even get to work and decide to start small.

Special thanks to Krishty for providing feedback on the development of this.At last, I reach the bus depot and find an office containing my supervisor, who gives me a selection of dozens of bus routes to choose from. Again, not that noticeable at ground level but obvious when flying a plane. This also has the effect of the sea level around Golden Gate Bridge looking somewhat high (not really noticeable unless you're flying a plane)Ĥ) Missing building roofs. This is due to the ocean and due to the elevation of SF being highly inconsistent. The initial test looked too messy so I decided against it.ģ) The underground carpark in Union Square is underwater. The fact that the road layout is completely different didn't help matters. Main reason for this is that the scale of the city layout was drastically off when compared to the real San Francisco.

Entire city blocks and the multi-storey car park had to undergo extensive reconstruction due to missing polygons from the exporter.Ģ) I didn't add any additional buildings like I did with Chicago. The city of San Francisco will not be held responsible for:ġ) Although I went to significant lengths to fix gaps/holes in the buildings, I wouldn't be surprised if I've missed any in some of the more obscure parts of the city. By the time I was finished with this, the final blender file was 41.6Mb! With such a reduction in polycount, this will no doubt result in nice savings on rendering performance. Thanks to the polygon merge function that Blender has, it was possible to remove these in a matter of seconds. A problem that the Driver city exporter had is that it'd occasionally duplicate polygon faces anything upto 9 times. To put it into perspective, the blender file I started with was around 90mb. The textures of this have been upgraded to 4K for improved fidelity via Gigapixel.ĥ) An extensive optimization process was performed with the city. The scale of the bridge is significantly bigger than the bridge Driver originally came with.
Driver san francisco pc mods drivers#
This was combined with Drivers original Roads/Pavements in order to maintain consistency.

Driver san francisco pc mods simulator#
This involved me having to add curved gradients to the base's of each of the slopes.Ĥ) Golden Gate Bridge has been replaced with a modified version of Flight Simulator X's Golden Gate Bridge. This was painstakingly done one at a time by hand.ģ) The slopes have been modified to play better with BeamNGs physics engine. An enhanced version of Driver 1's San Francisco arrives to BeamNG!ġ) Multiple spawn points allowing you to visit San Franciscos landmarks with ease.Ģ) All 903 2D Tree's replaced with BeamNGs 3D ones.
